VR Großpack

A VR employee training for Schenker Deutschland AG. Developed in the Unity Engine.

Unity Engineer, Technical Project Manager

VR Kleinpack

A VR employee training for Schenker Deutschland AG. Developed in the Unity Engine.

Unity Engineer, Technical Project Manager

'Kite' Flow Framework

A node-based flow framework for controlling events in linear and non-linear games.

BSc project in 2019.
Base Framework for virtual employee trainings at Schenker Deutschland AG

Tainted

Tainted is an action-packed 2.5D combat game with tactical elements in which two commanders, controlled by players, try to decimate their opponent's reinforcements by using the abilities of their own soldiers.

Team project of last semester.
Presented at the German Dev Days 2019.

Eschaton

Survival Shooter developed as a team project with Lukas Leder.

My focus was on the development of inventory and dialogue systems.

Game Programming Diploma project in 2018.

ALL HE CAN EAT

The holy JumJum wants sacrifices. Bring him what he wants or lose his favor. An insane 3D searching game with as much fun as panic.

Result of the Ludum Dare game jam in December 2018

Play it

Wobbely Fists

Throw, draw and knock your enemies off the map. But attention! Do not stumble over your own arms.

Result of an internal university game jam in 2018

Whiskey on Ice

An small survival game in an icy forest with far too few clothes and too much whiskey.

Long forgotten game prototype

Localization System

A localization system to translate strings into different languages. Contains comfort functions like replacers for arguments and project scan function like GNU gettext.